Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Marauder fishermen spend their whole lives around boats - even when on land, they carry their coracles on their backs with them. They already know all they can learn about boatsmanship, but they can indeed learn more about warfare. It takes immense skill for them to wield an axe in a boat as small as theirs.
Évolue à partir de : | Boatsman |
---|---|
Évolue en : | Sea Wolf |
Coût : | 28 |
PV : | 52 |
Mouvement: | 6 |
XP : | 64 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Marauder Sailor |
Capacités : |
axe tranchant | 8 - 3 corps à corps |
Résistances : | |
---|---|
tranchant | 10% |
perforant | 10% |
contondant | 0% |
feu | -40% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 3 | 30% |
Château | 1 | 60% |
Collines | 3 | 50% |
Eau peu profonde | 1 | 50% |
Eau profonde | 1 | 40% |
Forêt | 2 | 40% |
Forêt de champignons | 4 | 30% |
Gelé | 2 | 40% |
Impraticable | 100 | 20% |
Infranchissable | 100 | 20% |
Marais | 2 | 50% |
Montagnes | 4 | 50% |
Plat | 2 | 40% |
Récif | - | 0% |
Sable | 2 | 40% |
Village | 1 | 60% |